![]() Conversely, piles of dirt can be separated at crafting spots into sand and clay. It can also be obtained by burning corpses.ĭirt can be created by mixing sand, clay and fertilizer at a crafting spot. Compost can be created at a butcher's table from vegetable matter and meat. Most of what's added by "Fertile Fields" can be found on the new "Terraform" and "Farming" tabs of the Architect menu.įertilizer is made from compost in either a compost bin or a compost barrel. Conversely, you can turn rough gravel back into rough stone. It also allows you to break solid rock into rough gravel, which can be further improved into regular soil, letting you create mountain farms that can actually be plowed for maximum fertility. It opens up the ability to dump dirt into deep water to create shallow water, or to remove dirt from shallow water to produce deep water. ![]() It lets you create shallow water tiles from marsh, so you can create decorative (or defensive) moats. It allows you to turn marsh, mud, sand or shallow water tiles into farmable soil, or to turn fertile land into sand or marsh. Topsoil can be further improved by fertilizing it, but can't be plowed.įinally, "Terraforming" represents an understanding of advanced irrigation and drainage techniques, and opens up a wide variety of terrain-altering options. Create a garden inside a mountain if you're so inclined. As well, it allows you to lay topsoil over smooth stone. Researching "Farming" opens up the ability to plow soil, which lets you further increase the fertility of rich soil. You can also create raw compost and turn it into fertilizer, which can be used to upgrade your soil, even turning regular soil into rich soil. Without researching anything, "Fertile Fields" allows you to do basic terrain modification, essentially just digging up dirt from one spot and moving it to another. ![]() For balance concerns, there is a suggestions discussion too.New Research and Terrain Improvement Options: Q: The mod is COMPLETELY BROKEN and UNPLAYABLE because X!Ī: The problem with hyperbole is it kills trillions of people every year! Now stop being such a drama queen and report any errors in the open discussion down below. Q: I'm getting some red errors on the log that I wasn't getting yesterday! Removing Alpha Animals seems to fix them!Ī: Good news! Submerging your computer in acid fixes them too! No, but seriously, 9 times out of 10 this is caused by Steam being a pile of excrement and not updating your Vanilla Expanded Framework, so force it to do so. Q: Can I toggle each individual animal to decide whether it spawns or not?Ī: YES, just open the mod's settings in Options. If you want CE compatibility you'll have to ask someone else for a patch.Ī: Same thing, RimWorld is not a multiplayer game. Some creatures (Meadow Ave and Mammoth Worm) even have *improved* stats when used as mounts, since Roolo is an awesome guy and wrote me an special hook.Ī: I don't provide CE compatibility in any of my mods, since I'll never use CE. Your save WILL break.Ī: All mods are giddy-up compatible, since Roolo is a genius. Q: Can I remove this mod from an existing save?Ī: No. Questions so common I'm putting them hereĪ: Yes, except the black hive raids, you'll NEED to add the Black Hive faction when Vanilla Expanded Framework prompts you to do so. ![]()
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